Domain Modelling for Interactive Systems Design
Alistair G. Sutcliffe, David Benyon
Springer Science & Business Media, Oct 31, 1998 - Computers - 89 pages
Domain Modelling for Interactive Systems Design brings together in one place important contributions and up-to-date research results in this fast moving area.
Domain Modelling for Interactive Systems Design serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
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Guest Editors Introduction
Developing KnowledgeBased Systems with MIKE
Scenarios for Acquiring and Validating Requirements
Constructing Capturing and Evolving Knowledge in DomainOriented Design Environments
Desert Island Column
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acknowledgement activities additional agent algorithm allows alternative courses analysis application approach artifacts backslider building Christians communication complex components Computer conceptual constraints construction created CREWS CREWS-SAVRE decision defined described DODEs domain knowledge domain model enable environment et al evaluation event evolution evolutionary evolve example exception classes existing expert Fensel figure Fischer formal functionality give goals heart human IEEE implementation important inference actions input instance integrated interaction involves KARL knowledge acquisition knowledge-based language layer logic machine Maiden means mechanisms methods MIKE natural never object system models occur Peter phase possible present Press problem problem-solving Proc programs protocols prototyping refinement representation represented requirements engineering result reuse role rules saved says scenario seed Select sins Software Engineering specification steps structure Sutcliffe task tool types understand users validation