| Eric Lengyel - Computers - 2011 - 534 pages
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical ... | |
| Austin Grossman - Computers - 2003 - 354 pages
Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a license, and ... | |
| Andrew Rollings, Ernest Adams - Business & Economics - 2003 - 652 pages
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to ... | |
| |