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Game Engine Gems 2

Eric Lengyel - Computers - 2011 - 534 pages
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical ...
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Postmortems from Game Developer

Austin Grossman - Computers - 2003 - 354 pages
Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a license, and ...
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The Indie Game Development Guide

David Michael - Art - 2003 - 412 pages
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Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings, Ernest Adams - Business & Economics - 2003 - 652 pages
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to ...
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Game Audio Programming

James R. Boer - Computers - 2002 - 660 pages
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