Game Programming Gems 2

Front Cover
Mark A. DeLoura
Charles River Media, 2001 - Computers - 575 pages
2 Reviews
Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques, and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts, each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, Editor-In-Chief of Game Developer magazine and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, audio tools, multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers, the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material

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aiwisdom.com - Game Articles & Research
Like the first volume, Game Programming Gems 2 features an exceptional .... Now, he's back with even more great ideas, in Game Programming Gems 2. ...
www.aiwisdom.com/ bookshelf_gpg2.html

CRM - Game Programming Gems 2
Innovative ideas, techniques,and algorithms for game developers and programmers
www.charlesriver.com/ titles/ gamegems2.html

Game Programming Gems 2
Charles River Media's Game Programming Gems 2 is a useful and thought-provoking collection of solutions and innovations recommended by some of the ...
www.computer.org/ portal/ site/ software/ index.jsp?pageID=software_level1& path=software/ bookshelf/ 2003& file=0503bks1a.x...

introgamedev.com - Indexing State-of-the-Art Game Development ...
Game Programming Gems 2 70 Articles, Edited by Mark deloura, 2001. .... Simon Carter (Big Blue Box Studios) Game Programming Gems 2, 2001. ...
www.introgamedev.com/ resource_gpg2.html

Game Programming Gems 2
Game Programming Gems 2. Game Programming Gems 2. Purchase this Book · Purchase this Book. Source. Pages: 630. Medium: Hardcover. Year of Publication: 2001 ...
portal.acm.org/ citation.cfm?id=516343

The Game AI Page: Useful Publications
DETAILS: This is the followup to Game Programming Gems and Game Programming Gems 2, and it's a doozy. This one is pure game AI and nothing but. ...
www.gameai.com/ booklist.html

Intrinsic Algorithm - Recommended Reading
Game Programming Gems - Mark deloura (editor) Game Programming Gems 2 - Mark deloura (editor) Game Programming Gems 3 - Dante Treglia (editor) ...
www.intrinsicalgorithm.com/ books.php

Computer Games SCE, NTU, Singapore
Mark deloura (Editor), Game Programming Gems 2. Charles River Media. (ISBN: 1584500549) 2001. Dante Treglia & Mark deloura (Editor), Game Programming Gems 3 ...
www.ntu.edu.sg/ home/ ASprakash/ games2004/

Where to Find More Information about Computer Graphics, Simulation ...
Mark deloura, Game Programming Gems 2, Charles River Media, 2001. Mark deloura, Game Programming Gems 3, Charles River Media, 2002. http://www.gamedev.net ...
web.engr.oregonstate.edu/ ~mjb/ cs419g/ Handouts/ moreinfo.pdf

Game Programming Gems - Charles River Media
Game Programming Gems 2. 1584500549. Mark deloura (Ed), 572 sider + CD, Charles River Media. kr. 495,-. Blazing through the excitement generated by the ...
www.datajungelen.no/ boeker/ 3D/ game_gems.html

About the author (2001)

Mark DeLoura is the creator and series editor of the Game Programming Gems series of books. In his role as Vice President of Technology for GreenScreen Interactive, Mark focuses on pushing the boundaries of technology for games and making great games more efficiently. Over his 15+ years in the games industry, Mark has served in a variety of technologyrelated roles at Nintendo, Sony, Ubisoft, Game Developer magazine, and as an independent consultant. He is an adamant believer in sharing and reusing technology, and he believes that everyone should be able to make games. He maintains a website at www.satori.org.

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